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Flames of war 4th edition pdf download

Flames of war 4th edition pdf download

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WebFlames Of War, Special Rules and Warriors, and provides you with updated special rules and Warriors so that you can continue to use your Early- and Late Web8/12/ · Lessons From The Front: V4 (PDF download) Lessons From The Front: V4 - Printer Friendly (PDF download) Missions for Flames Of War - Updated June WebFlames of War 4th Edition Series by Phil Yates Flames of War 4th Edition Series 21 primary works • 21 total works Flames of War 4th Edition Rule Book by Phil Yates WebIs it possible to have these PDF files of Red Thunder - soviet in World War III, World War III: Warsaw Pact, Free Nations, Oil War, British, World War III American, Soviet and West Web27/06/ · Download a PDF version of Flames Of War Special Rules and Warriors and (68 pages;.pdf; MB) here Download Errata and extra rules for ... read more




Any remaining HQ Support Weapons can be Combat Attached out as normal. BRIGADIER GENERAL JAMES GAVIN Brigadier General James Gavin is a Warrior Higher Command Rifle Team and is rated Fearless Veteran. Luttrell and his Unit is rated as Confident Trained. An Armoured Recce Squadron including Luttrel may not purchase Cromwell VI CS Tank Teams in the Armoured Recce Squadron HQ. WHAT ABOUT THE GERMANS? At the start of the game after you and your opponents Units are Deployed, a Force commanded by Sosabowski may redeploy one of its Units anywhere within its normal Deployment Area.


Lieutenant Colonel JOE Vandeleur is a Warrior Humber Scout Car Tank Team. Vandeleur is a Higher Command team and is rated Confident Veteran. Vandeleur may join an Armoured Squadron page of Market Garden or a Lorried Rifle Company page of Market Garden from the Guards Armoured Division marked. INDIAN COUNTRY A Force commanded by Taylor may use the Spearhead rule see page 68 in the rulebook with any or all Parachute Rifle page 68 of Market Garden or Glider Rifle page 79 of Market Garden Platoons. BRING UP THE GUNS! MAJOR GENERAL ROY URQUHART Major General Roy Urquhart is a Warrior Higher Command Pistol Team rated Fearless Veteran. ESTABLISH THE PERIMETER! JOE Vandeleur GUNS, LEFT! A force including Vandeleur does not use the Semi-indirect Fire special rule.


Guns Left! does not apply when conducting Defensive Fire. UNEARTHLY CRESCENDO A Forward Air Controller team is a Independent White Scout Car Tank Team rated as Confident Veteran. Aircraft under the control of a Forward Air Controller team may re-roll the first failed attempt when rolling to Range In an air attack. If Vandeleur has not moved at Dash speed and is not Bailed Out, he can attempt to push his Units forward using Press On Regardless. The Units may still Shoot and Assault as normal after making this extra move. Units cannot make this extra move if any of their Teams have moved at Dash speed or performed a Movement Order. Bailed Out vehicles cannot make this extra move. A Panzerfaust Trap Team cannot shoot in the Shooting Step if it moved in the Movement Step. WELL HIDDEN Panzerfaust Trap Teams are in Foxholes when placed on the table. FANATICAL FAUST-MEN Each Panzerfaust Trap Team is a Unit of one Team. However, they are Always in Good Spirits for the Unit Last Stand. However, they are Unreliable.


Once each turn, you may re-roll one die rolled to receive Reserves for your force. In a mission with the Scattered Reserves rule, once per turn you may also re-roll one die rolled to determine where a platoon will arrive from Scattered Reserves. SECURITY TROOPS Security Platoons may never be placed in Reserves. RULES NO LONGER USED The following German rules from Bridge by Bridge are no longer used: Always Defends and Flame-tank Platoon rule. They become Turret Bunkers, but can only target Teams fully in front of the it when Shooting. The SS-Tank-hunter Platoon becomes a Fortified Platoon. He replaces the Formation Commander Team of SS-Kampfgruppe Graebner see page 86 of Bridge by Bridge and is rated Fearless Veteran.


He may join Sperrverband Harzer page 68 , Kampfgruppe Swoboda page 70 , SS-Kampfgruppe Brinkmann page 80 , Kampfgruppe Knaust page 94 , Kampfgruppe Hummel page , or a Schwere Panzerkompanie page of Bridge by Bridge. MAJOR HANS-PETER KNAUST Major Hans-Peter Knaust is a Warrior Higher Command SMG Team rated Fearless Veteran. A KEEN EYE ON THE BATTLE Major Hans Peter Knaust is a Scout see page 68 of the rulebook. In addition, Knaust may act as a Spotting Team for Artillery Bombardments. Knaust may re-roll his first attempt to Range In. MARCH TO THE SOUND OF THE FIRING! Once per turn, Major Hans Peter Knaust may re-roll one die rolled to receive Reserves for your force. After deployment, but before the game begins, remove one of these Ranged In markers. A Panzerfaust Trap Team cannot shoot in the Shooting Step if is moved in the Movement Step.


RALLY ONCE MORE Once per turn Von der Heydte may attempt to reform a Team from his force. Oberstleutnant Freiherr von der Heydte is a Warrior Higher Command SMG Team rated as Fearless Veteran. Oberstleutnant Friedrich Freiherr von der Heydte Friedrich Freiherr Von Der Heydte Oberjäger Panzerfaust trap team Panzerfaust trap team Panzerfaust trap team Panzerfaust trap team Panzerfaust Trap teams Friedrich Freiherr von der heydte 22 ENGINEER COMBAT COMPANY ST TANK BATTALION SUPERIOR FIRE CONTROL st Sherman Assault Gun Platoons decrease the number needed to Range In on the First Attempt by BOY SCOUTS Instead of placing a Minefield or three Barbed Wire Entanglements for a Pioneer Supply Truck see page 80 of the rulebook , you may place three Booby Traps see page 79 of the rulebook. CAVALRY NEVER OUT OF TOUCH Once per turn, you may re-roll one die rolled to receive Reserves. FIRST SERGEANT CARWOOD LIPTON DUCKBILLS See page 72 of the rulebook.


He is a Warrior Independent SMG Team with Gammon Bombs rated Fearless Veteran. CANADIAN ASSAULT TROOPS Canadian Parachute Units do not use the British Bulldog special rule. Audie Murphy is rated Fearless Veteran. He does not change the Motivation rating of a his Rifle Platoon. RULES NO LONGER USED TWO BRONZE STARS Audie Murphy has Tank Assault 3. TWO SILVER STARS Murphy may use the Spearhead rule page 68 of the rulebook. After Objectives have been placed, replace any Objective placed in your Deployment Areas with the Audie Murphy Special Objective. If there are no Objectives in your Deployment Area, you cannot use the Special Objective. In addition, the Audie Murphy Special Objective is also a. It cannot prevent the enemy from taking Objectives. If the. Weapon Range ROF Anti-tank Firepower. Lieutenant General George S Patton Jr. is a Warrior Higher Command M20 Utility Car Tank Team rated Fearless Veteran.


THE GREATEST SOLDIER If Patton is Destroyed during the game American morale at the front and back home suffers a huge loss, despite any other gains. If this happens, the American player loses one Victory Point and their opponent gains one Victory Point at the end of the battle. AN OUNCE OF SWEAT Each turn Patton may re-roll one die rolled to receive Reserves for his company. He is a Warrior Rifle Team with Gammon Bombs rated Fearless Veteran. BEST SHOT IN THE COMPANY Once per turn, Corporal Powers may re-roll any one failed To Hit roll. He is not a team, but rather a marker. They are Warrior Unit Leader SMG Teams with Gammon Bombs rated Fearless Veteran.


Combat and Weapons Platoons led by Toccoa Sergeants may re-roll failed Motivation Tests to Rally. Speirs is rated Fearless Veteran. CAPTAIN RICHARD WINTERS Captain Richard Winters is a Warrior Higher Command Rifle Team with Gammon Bombs rated Fearless Veteran. A Unit with Enemy Disguises starts the game unidentified. In order to identify a Unit with Enemy Disguises, an enemy Unit must attempt to shoot or bombard it. Before rolling To Hit, roll a Skill Test for the enemy shooting unit. The Unit with Enemy Disguises is now identified to all enemy Units. If a Unit with Enemy Disguises shoots or assaults, they are immediately identified by all enemy Units. Being composed entirely of Independent Teams, a Skorzeny Commando Group is not a Unit for any purpose whatsoever.


As such, they can never be shot at, the target of an Artillery Bombardment, or assaulted by enemy Teams. Nor can Skorzeny Commando Teams shoot, launch an Assault, or perform a Movement Order. However, unlike normal friendly Teams, enemy Teams can shoot through Skorzeny Commando Teams. Ignore Skorzeny Commando Teams completely during Artillery Bombardments or air attacks, and when determining the Safety Distance. Skorzeny Commando Teams that attempt to Sow Chaos see page 79 of The Ardennes Offensive during the Starting Step may not move in the Movement Step that turn. EXPOSED If a Skorzeny Commando Team is Exposed by being Challenged , it is Destroyed and immediately removed from play. This is the only way a Skorzeny Commando Team can be Destroyed. Instead of shooting, each Unit Leader that wishes to immediately Challenges the Skorzeny Commando Team the rest of the Unit may shoot as normal.


Once each turn, each Skorzeny Commando team may choose one of the following special rules to use. If a platoon cannot arrive on the table as a result of this special rule, it returns to Reserve instead. PANZER DIVISIONS PUSH TO THE MEUSE If a Gepanzerte Aufklärungsschwadron or Panzerkompanie is the Attacker in a Mission, all of their Gepanzerte Aufklärungs Platoons are Spearhead Units. SUPER-HEAVY ROCKETS At the start of the game, place a Full Salvo marker with a Unit equipped with 30cm NW42 Super-heavy Rockets.


If a Unit equipped with Super-heavy Rockets does not have a Full Salvo marker when it fires an Artillery Bombardment, roll a Skill Test for each Rocket Launcher able to fire in the Bombardment. Place a Full Salvo marker on a Unit equipped with Superheavy Rockets at the end of any Shooting Step in which every Rocket Launcher in the Unit was able to fire an Artillery Bombardment, but none did so. OPERATION NORDWIND UNDER THE CLOAK OF DARKNESS A Nordwind Panzergrenadierkompanie containing a Flammpanzer Platoon has Night Attack. If a Force with Night Attack is the attacker in a Mission where the defender has Minefields, the player may attack at night. If they do so, Night Fighting Dawn rules see pages 90 to 91 of the rulebook are in effect at the start of the game. Units from Formations with Night Attack and Support Units can move freely from the start of the game. Units from other Formations may not move out of their Deployment Area until morning breaks.


Any Armoured vehicle hit by a 38cm RW61 assault howitzer takes an Armour Save using its Top Armour rating rather than it Front or Side Armour rating. Any Unit hit by a 38cm RW61 assault howitzer is automatically Pinned Down. GEBIRGSJÄGER PACK MULES Gun Teams carried by Pack Mule Transport Teams are Mountaineers, see page 68 of the rulebook. CORPS SUPPORT Remer is a Warrior Higher Command SMG Team rated as Fearless Veteran. HIGH-SPEED JET Fighter interception has no effect on High-speed Jet Aircraft Units. The following German rules from The Ardennes Offensive are no longer used: Always Attacks, Tailor-made Battlegroups, and Concerted Effort, and Arrogance. If the Unit receives five hits from Defensive Fire, they still Fall Back and the Assault is over.


TO THE MEUSE! Once each turn, you may re-roll one die when rolling for Reserves. In a mission using the Scattered Reserves special rule, once per turn you may also re-roll one die rolled to determine where a Unit will arrive from Scattered Reserves. DUCKBILLS See page 69 of the rulebook. RULES NO LONGER USED SMOOTH RIDE See page 69 of the rulebook. The following US rules from Bridge at Remagen are no longer used: Jumbos Lead the Way, Tank Telephones, Task Force Riders, and Know the Mission. FUEL TRAILER See page 42 of the rulebook. A Tank Team with Carbine Tank Escorts re-rolls unsuccessful To Hit rolls in Assaults. A Tank Team with Carbine Tank Escorts can Defensive Fire against Infantry Teams sneaking up on it see page 56 of the rulebook as a Carbine Team. Commanders cannot re-roll a result for other Teams using Enjoy the War, however they may re-roll their own result.


PANZER STUDENT Ersatz Units do not use the Stormtroopers special rule. PANZER LEHRER Unlike the rest of the Formation, the Panzerbrigade Westfalen HQ Unit may use the Stormtroopers special rule. So long as they remain where they are initially placed on the table they always count as Concealed. If a Panzerfaust Trap team moves for any reason, it no longer benefits from Well Hidden. FANATICAL FAUST-MEN Each Panzerfaust Trap Team in a Unit of one Team. SCHWERE PANZER PLATOON All Königstiger Henschel and Jagdpanther Tank Teams from a Schwere Panzer Platoon Unit use the Tiger Ace special rule on page 71 of the rulebook.


LOCAL MILITIA A Volkssturm Unit does not use the Stormtroopers special rule. Instead, Volkssturm Units always begin the game on the table. All Volkssturm Units are counted as having a value of 0 points when determining how many Units are to be held On Table and held in Reserves in your force. RULES NO LONGER USED The following German rules from Bridge at Remagen are no longer used: Tailor-made Battlegroup, and Defenders of the Ruhr. Carius may take command of 2. Kompanie marked from the Schwere Panzerjägerkompanie page 48 of Bridge at Remagen. Carius replaces the Formation Commander Jagdtiger Tank Team in the Alternatively, Carius may take command of a Schwere Panzerjäger Platoon page 49 of Bridge at Remagen from 2. Kompanie marked taken as a Support Platoon.


SETTING UP THE SHOT Enemy Teams do not benefit from Concealment when shot at by Carius. The German player loses one Victory Point and their opponent gains one Victory Point at the end of the battle. GERMAN INFRA-RED 51 HIGHLAND AND 15 DIVISIONS ST TH SCOTTISH BAGPIPES See page 72 of the rulebook. USING ARMOURED PERSONNEL CARRIERS If any of your Rifle Platoons have an Armoured Personnel Carrier Section, then all Rifle Platoons in your Formation must also have Armoured Personnel Carrier Sections. All Armoured Personnel Carrier Sections in your force must be equipped with the same type of vehicle. COMMANDO PLATOON NO BRITISH BULLDOG Commando Units do not use the British Bulldog special rule. RULES NO LONGER USED The following British rules from Nachtjäger are no longer used: Platoon, Debus!


INFRA-RED EQUIPMENT A German force containing Teams with Infra-red Equipment may make a Night Attack in any Mission. If a Force with Night Attack is the attacker in a Mission, the player may attack at night. Any Teams with Infra-red Equipment that use the selected Team to calculate their score To Hit are not restricted by their roll on the Night Visibility Table see page 90 of the rulebook. Instead, it is placed on the table within command distance of its Unit at the start of a turn in which night has fallen see the Dusk rules on page 91 of the rulebook. LUFTWAFFE DEPLOYING RAILWAY GUNS At the start of the game before any Objectives or Fortifications are placed on the table, the player with the Railway Guns places a Railway Line as follows: 1.


Choose two opposite table edges. Choose a point on each edge. Place a Railway Line running in a straight line between these two points. The line cuts through woods, fields, and other flat ground. Rivers or streams are assumed to be crossed with culverts or bridges. Any buildings in the way should be moved aside by the minimum distance necessary. The Railway Line is diverted by the minimum distance necessary to go around hills even gentle gradients are avoided by Railway Lines. If the opposing player has an Armoured Train or Railway Guns, both players place Railway Lines, starting with the attacking player. Railway Guns are deployed anywhere along the railway line in your Deployment Area during your Deployment. They may also be placed from Ambush in Missions with the Ambush rule.


A Railway Gun cannot be towed by any form of vehicle and cannot move. A Railway Gun cannot be dug-in. A Railway Gun with multiple weapons is a single Team. It retains the ROF for each weapon when shooting and does not reduce its ROF for having multiple weapons. AREA AIR DEFENCE Luftwaffe Light Anti-aircraft Gun Platoons, Luftwaffe Heavy Anti-aircraft Gun Platoons, and Luftwaffe Railway Anti-aircraft Gun Platoons, always begin the game on the table. Ignore all Luftwaffe Light Anti-aircraft Gun Platoons, Luftwaffe Heavy Anti-aircraft Gun Platoons, and Luftwaffe Railway Anti-aircraft Gun Platoons in your force when determining how many platoons to be held in Reserves. The Teams of the Anti-tank Rifle Platoon and Sapper Platoon may be Combat Attached to Strelkovy Companies. NO RETREAT, NO SURRENDER A Pulyemyetno-Artillyeriyskiy Company reduces the score required to Counterattack by MORSKAYA PEKHOTA BATALON ASSAULT FORCE 8ya Otdyelnaya Shtrafnoy Batalon HQ, Otdyelnaya Shtraf Companies, Shtraf Machine-gun Companies, and Shraf Mortar Companies can never attempt to Dig In and never benefits from Foxholes.


The Teams of the Flame-thrower Platoon must be Combat Attached to Otdyelnaya Shtrafnoy Companies. The Teams of the Anti-tank Rifle Platoon and Sapper Platoon may be Combat Attached to Otdyelnaya Shtrafnoy Companies. The Morskaya Pekhota Batalon HQ Anti-tank Platoon operates as a separate Unit. The Teams of the Flame-thrower Platoon must be Combat Attached to Morskaya Pekhota Companies. UDARNY STRELKOVY BATALON HQ Udarny Strelkovy Batalon HQ Anti-tank Platoon operates as a separate Unit. The Teams of the Anti-tank Rifle Platoon and Sapper Platoon may be Combat Attached to Udarney Strelkovy Companies. GUARDS Tyazhelyy Samokhodno-artillyeriyskiy Polk HQ and Guards Heavy Assault Gun Companies do not use the Hen and Chicks rule. The HQ Section is not fielded, but the Pioneer Supply Truck may be taken with one of the Assault Sapper Platoons. The replacement of Teams works as written on page 70 of Red Bear.


DECOY A Decoy Unit must be identified before the enemy can shoot at it or assault it. A Decoy Unit starts the game unidentified. In order to identify a Decoy Unit, an enemy Unit must attempt to shoot or bombard it. If they pass the Skill Test, they identify the Decoy Unit and shoot at it as normal. The Decoy Unit is now identified to all enemy Units. If they fail, they do not identify the Decoy Unit, but may shoot at another Soviet Unit instead. If a Decoy Unit shoots or assaults, they are immediately identified by all enemy Units.


PARTISAN AMBUSH One Partizanskiy Company may be selected to be a Spearhead Unit. CORPS SUPPORT RULES NO LONGER USED SUPER HEAVY ROCKETS At the start of the game, place a Full Salvo marker with a Unit equipped with BM Katyusha Super-heavy Rockets. CAT KILLERS See page 74 of the rulebook. SAPPER BODY ARMOUR A Team with Sapper Body Armour rolls a die when hit in an Assault. If they score a 6, they are unharmed. If they roll any other score, they are Destroyed. A Smoke Pot Team cannot shoot nor assault. If any Smoke Pot team passes the Skill Test then all Assaulting Teams from the Soviet Unit are Concealed. FAUSTNIKA Faustnika Teams that move can only shoot at an enemy Bunker, or Infantry or Gun Team in a building.


Faustnika Teams are Bunker Busters when shooting at an enemy Bunker or an Infantry or Gun Team in a building. RULES NO LONGER USED The following Soviet rules from Red Bear are no longer used: Engineer Assault, Mine Expert, Initiative is Punishable, Guards Assault Battalion, Exploitation Force, and Mobile Rocket Launcher. HOME-BUILT WEAPONS After a Team with a Home-built weapon has shot, roll a die. On a roll of 1 the Home-built weapon Team is Destroyed. Otherwise, the Home-built weapon carries on as normal. The following Polish rules from Red Bear are no longer used: Fate of the Nation. PEASANT ARMY Use Peasant Army rule and table as found on Page of Red Bear. FRENCH DOCTRINE Romanian Infantry and Gun Teams reduce the score needed to pass a Skill Test to Dig In by HATED ENEMY Reduce the scored required to pass a Motivation Test to Counterattack by BATALION PUSCASI HQ The Soviet Battalion Komissar Team is no longer available as an option to take.


PUSCASI COMPANY Each Mortar Section, Machine-gun Platoon and Puscasi Platoon of a Puscasi Company operates as a separate Unit. The HQ Section is not fielded. Roll on the Peasant Army table for each Unit. Machine-gun Platoons and Mortar Sections of a Puscasi Company may make Combat Attachments to the Puscasi Platoons of the same Puscasi Company. PUSCASI MACHINE-GUN PLATOON A Puscasi Machine-gun Platoon may make Combat Attachments to Puscasi Platoons of a Puscasi Company. PUSCASI ANTI-TANK COMPANY Each Anti-tank Platoon of a Puscasi Anti-tank Company operates as a separate Unit. CENTRAL FIRE CONTROL ARTILLERY BATTALION Each Gun Battery in an Artillery Battalion operates as a separate Artillery Unit. HEAVY ANTI-TANK COMPANY Each Anti-tank Section of a Heavy Anti-tank Company operates as a separate Unit.


RULES NO LONGER USED The following Romanian rules from Red Bear are no longer used: Soviet Battalion Komissar. He takes over a Tank Team from a Gvardeyskiy Tankovy Company or Tankovy Company at the beginning of the game before deployment. YOU OVER THERE, WHAT ARE YOU DOING TO DEFEAT THE FASCISTS? If the Formation Commander is Destroyed, Brigada Komissar M A Dedov becomes the new Formation Commander. COMRADES FORWARD! Brigada Komissar M A Dedov uses the Battalion Komissar special rules on page 73 of the rulebook to motivate Infantry and Gun Units. However, if you roll a 1 for the new Motivation Test the Unit does not destroy Brigada Komissar M A Dedov, he instead becomes Bailed Out as he retreats back into his tank turret away from the angry soldiers.


Dedov cannot use Comrades Forward! if his tank is Bailed Out. If the Unit is Pinned Down by Defensive Fire, he may take an immediate Motivation Test. If he passes, the Unit does not Fall Back from the Defensive Fire and continues the Assault. MASTER SWORDSMAN Pavel Kamnev re-rolls failed Skill Tests to hit in assault combat. ALWAYS SADDLED Pavel Kamnev can never dismount. SPETSNAZ LOZA Loza may Infiltrate his Inomarochnikiy Tankovy Company. BATTLE TESTED The Hen and Chicks special rule does not apply to Loza. The rest of his Inomarochnikiy Tankovy Company still obey the Hen and Chicks special rule, but the player may choose to ignore movement by Loza. If they do not, then the Hen and Chicks special rule applies as normal. KAPITAN V I NEVSKY Kapitan V I Nevsky is a Warrior Formation Commander Tank Team rated as Fearless Veteran. This movement may not be Dash speed and may not take any Team outside the deployment area.


BATTLE TESTED The Hen and Chicks special rule does not apply to Nevksy. Otherwise, the soldiers are too badly wounded and the Team is Destroyed as normal. LEYTENANT V S RAT Leytenant Rat is a Warrior Unit Leader Tank Team who leads a Guards Heavy Assault Gun Company page 61 of Red Bear. Leytenant Rat and his assault gun are rated Fearless Trained. He served through and and can be taken with either a German allied or Soviet allied Romanian force. LUCKY AUREL Once per game Sandu may re-roll a failed Infantry Save. When you place the Pioneer Supply vehicle Minefields, instead of placing one Minefield, place two Unstable Minefields. Roll a dice for each Unstable Minefield you placed. On a roll of 1 the Unstable Minefield explodes while it is being placed.


Teams that fail the Infantry Save are removed from the table, but do not count as casualties for the purposes of Unit Last Stand Unstable Minefields count as Minefields for all other purposes. LEYTENANT IVAN ZABOLOTNY Leytenant Ivan Zabolotny is a Warrior Recce Pioneer SMG Team. Zabolotny is rated as Fearless Trained. FOR BRAVERY! LEADING THE WAY! If your Force does not contain another Unit with the Infiltration special rule you may Infiltrate with Zabolotny. Zabolotny may Infiltrate his Inzhenerno-Saperniy Company. See the Infiltration rules on page 73 of the rulebook. These are placed at the same time as any other Fortifications. If you do not do this, both Pioneer Supply Maultier half-tracks must be Combat Attached out to Ersatz Pionier Platoons. The player must Destroy a Team from the Unit to do so. If the re-roll is a 1, the Feldgendarmerie Team is Destroyed instead.


ARMOURED TRAINS See pages 62 to 64 of the rulebook. A Panzer Platoon is a Tank Attachment. A Panzergrenadier Platoon is an Infantry Attachment. An Artillery Bombardment from a Captured Armoured Train that has a mix of 7. It has Halted ROF 1. Any Armoured vehicle hit by a 38cm RW61 assault howitzer takes an Armour Save using its Top Armour rating rather than its Front or Side Armour rating. MANOEUVRE AND FIRE Veteran Tank-hunter Platoons may prepare alternate firing positions. At the start of the game choose a single piece of Short or Tall Terrain that provides Concealment. If a Veteran Tank-hunter Platoon is placed from Ambush choose the terrain feature at the start of the Starting Step in the turn the ambushing Unit is placed. The selected terrain feature must be at least partially within your deployment area.


As long as the whole platoon remains Concealed within or behind the selected terrain feature, they may shoot using their full ROF when they move, as if they had not moved. If the Unit leaves the selected terrain feature, or is no longer Concealed from enemy Teams other than Aircraft, they lose the benefit of the Manoeuvre and Fire special rule for the remainder of the game. SS-SPECIAL RULES FLORIAN GEYER AND MARIA THERESIA LOCAL KNOWLEDGE Select one SS-Kavallerie Platoon in a SS-Kavallerieschwadron Formation to be a Spearhead Unit. RULES NO LONGER USED The following German rules from Grey Wolf are no longer used: Pakfront, Danish and Flemish Regiments, Following Orders, and Political Assassins. TOTENKOPF VICTORY AT ANY COST Remove an Assaulting SS-Panzerkampfgruppe Totenkopf Infantry Team and re-roll a failed Motivation Test to Counterattack. HUSZÁR Teams from a Hungarian Unit with Huszár reduce the score needed to pass a Motivation Test to do a Follow Me Movement Order by PANZER ACE A Formation Commander from a 3.


SS-Panzerdivision Totenkopf SS-Panzerkampfgruppe is a Panzer Ace. A Panzer Ace re-rolls any failed roll to hit when shooting their main gun. PREPARING FOR THE COMING STORM Hungarian Infantry and Gun Teams reduce the score needed to pass a Skill Test for a Dig In Movement Order by WIKING LOCAL KNOWLEDGE Select one Önkéntes Puskás Platoon in a Hungarian Formation to be a Spearhead Unit. MASTER PLAN All 5. SS-Panzerdivision Wiking Artillery Units reduce the score needed to Range In by INSTANT READINESS At the end of an Assault Step in which a SS-FreiwilligenPanzergrenadierdivision Nederland SS-FreiwilligenPanzergrenadier Platoon, SS-Freiwilligen-Aufklärungs Platoon, or SS-Freiwilligen-Panzergrenadier Pioneer Platoon Unit becomes Pinned Down, roll a Rally for it.


NORDLAND MASTER PLAN SS-Freiwilligen-Panzergrenadierdivision Nordland Artillery Units reduce the score needed to Range In by TO THE BITTER END When a SS-Freiwilligen-Panzergrenadierdivision Nordland SS-Freiwilligen-Panzergrenadier Platoon, SS-Freiwilligen-Aufklärungs Platoon, or SS-FreiwilligenPanzergrenadier Pioneer Platoon Unit fails its Motivation Test to Counterattack it can Break Off as normal, or continue the Assault. BITTER ENEMIES Reduce the score required to pass a Motivation Test to Counterattack by RULES NO LONGER USED The following Finnish rules from Grey Wolf are no longer used: Self Sufficient and Automatic Fire Control. Bäke gained his success not by fanaticism or bravado, but through his tactical skill.


MASTER TACTICIAN A force containing Bäke may nominate one Bäke Panther Platoon or Bäke Schwere Panzer Platoon to use the Spearhead rule. You must purchase him and his Unit together. Biermeyer and his Unit are rated Fearless Veteran. NEW RECRUITS If Biermeyer is Destroyed then the Unit becomes Confident Trained for the remainder of the game. TOWARDS THE ENEMY In the Assault Step, a Unit led by Biermeyer must assault if they can. A Panzer Kanone is a Warrior Tank Team with the following abilities: PANZER KANONE At the start of the game roll a die for each Panzer Kanone to determine the medal he has been awarded. That Panzer Kanone possesses the skills shown for that medal in the table below. He is a Fearless Veteran Team armed with the same anti-tank gun as the rest of the Unit.


PANZERS MARCH Each turn von Saucken may re-roll one die rolled to receive Reserves for his Force. FÖHADNAGY ERVIN TARCZAY Főhadnagy Ervin Tarczay is a Warrior Tank Team is rated Fearless Veteran. DESTROY THOSE ANTI-TANK GUNS! Tarczay may re-roll any failed Armour Saves when hit by a Gun Team in Defensive Fire during an Assault. FELDWEBEL DIETRICH UTHOFF Feldwebel Dietrich Uthoff is a Warrior Independent Panzerfaust Assault Rifle Team. He is Fearless Veteran. Uthoff may join a German Sturmkompanie page 52 of Grey Wolf from Uthoff may be deployed using the Ambush special rule page 95 of the rulebook in addition to any other Units that would normally be deployed in Ambush.


While defending, Uthoff may deploy in Ambush even in missions that do not normally use the Ambush special rule. TANK HUNTER Feldwebel Uthoff may move and shoot with his Panzerfaust anti-tank launcher. FAUST EXPERT Feldwebel Uthoff may re-roll failed To Hit rolls with his Panzerfaust anti-tank launcher. He is a Warrior Independent Pioneer Panzerfaust SMG Team rated Confident Veteran. KAPTEENI LAURI TÖRNI Captain Lauri Törni is a Warrior Unit Leader SMG Team rated as Fearless Veteran. Lauri uses the Scout and Spearhead rules from page 68 of the rulebook. He is armed with a Suomi SMG and Satchel Charges and counts as having Tank Assault 4. SKILLED SOLDIER Lauri and his Jääkäri Platoon may re-roll any failed Skill Tests. GUARDS HEAVY ASSAULT GUN COMPANY GUARDS A Guards Heavy Assault Gun Company does no use the Hen and Chicks rule. SUPER HEAVY ROCKETS At the start of the game, place a Full Salvo marker with a Unit equipped with BM Katyusha Super-heavy Rockets.


ENJOY THE WAR… When you need to take a Unit Last Stand, instead of rolling a Motivation Test for the entire Unit, roll a die for each Team in the Unit. PANZER STUDENT Combat and Weapons Units from a Panzer Ausbildungs Verband and Panzer Ausbildungs Abteilung do not use the Stormtroopers special rule. HEROES OF THE SOVIET UNION PANZER LEHRER Unlike the rest of the Formation, the Panzer Ausbildungs Verband HQ Unit and Panzer Ausbildungs Abteilung HQ Unit may use the Stormtroopers special rule. The following Soviet rules from Desperate Measures are no longer used: Mobile Rocket Launchers, and Luckier.


RULES NO LONGER USED The following German rules from Desperate Measures are no longer used: Tailor-made Battlegroup. OBERST HANS-ULRICH RUDEL Oberst Hans-Ulrich Rudel is a Warrior JuG Stuka Aircraft Team. Rudel uses all of the normal Ground Attack Aircraft rules with the following exceptions and abilities. When Rudel arrives, he always does so as a flight of one Aircraft. CHARMED If Rudel is shot down, he is not permanently destroyed. Instead, he and his JuG Stuka have made a lucky escape and will return the next time you successfully request Aircraft. STUKA ACE Rudel re-rolls unsucessful roll to hit when shooting with his 3. Teams with Motivation rated Reluctant do not use the Enjoy the War special rule. TANK TERRORS Panzerfaust Teams from a Hitlerjugend Platoon that moved in the Movement Step can shoot in the Shooting Step, unlike other Panzerfaust Teams. Instead, Volkssturm Units always begins the game on the table. Remove this marker from each tank-hunter after firing.


If a Kleinpanzer Wanze tank-hunter does not have a Full Salvo marker when it fires, roll a Skill Test. Only those that pass the Skill Test can fire their Panzerschrecks. Place a Full Salvo marker on a Kleinpanzer Wanze tank-hunter that is not Bailed Out at the end of any Shooting Step in which it was able to fire, but did not. ROCKET LAUNCHER BATTERY SUPER-HEAVY ROCKETS At the start of the game, place a Full Salvo marker with a Unit equipped with 30cm NW42 Super-heavy Rockets. RULES NO LONGER USED The following German rules from Berlin are no longer used: Battlegroup Berlin.


SHARPER Hero Units and Formations do not use the Hen and Chicks special rule. ZA RODINU! A Unit with the Red Banner Unit Leader is Pinned Down on eight or more hits even if it has less than 12 Teams. However, if you lose the game with the red Banner Unit Leader in your force, you lose one Victory Point and your opponent gains one Victory Point. Players can never score more than 9 Victory Points or less than 0 Victory Points in the game, no matter what other modifiers may be in play. SUPER-HEAVY ROCKETS At the start of the game, place a Full Salvo marker with a Unit equipped with BM Katyusha Super-heavy Rockets.


RULES NO LONGER USED The following Soviet rules from Berlin are no longer used: Luckier, To Victory! It is placed on a medium base with the banner and three or four colour guard escort miniatures. Replace first option with: Add up to one Ckm wz. Machine-gun Platoons and Taczanka Platoons of a Zmotoryzowanej Heavy Machine-gun Company may make Combat Attachments to Kawalerii Platoons of a Kawalerii Zmotoryzowanej Company. PIECHOTY COMPANY Piechoty Platoons and Machine-gun Platoons of a Piechoty Company operate as separate Units. SZWADRON KAWALERII A Pułk Kawalerii is a Formation. MOUNTED KAWALERII COMPANY Each Kawalerii Platoon of a Mounted Kawalerii Company operates as a separate Unit. See Cavalry rules on page 68 of the rulebook. KAWALERII CYCLIST COMPANY Each Machine-gun Platoon and Cyclist Platoon of a Kawalerii Cyclist Company operates as a separate Unit.


The Machine-gun Platoon of a Kawalerii Cyclist Company may make Combat Attachments to Cyclist Platoons of a Kawalerii Cyclist Company. POLISH NATIONAL SPECIAL RULES BYPASSED Use rule as written from page 48 of Blitzkrieg. If they do so, the game starts in darkness and uses the Night Fighting rules on page 90 of the rulebook and Dawn Rules on page 91 of the rulebook until morning breaks. Once morning breaks the night fighting rules are no longer used, and it is daylight for the remainder of the game. ONE-MAN TURRET See page 67 of the rulebook. BATALION PIECHOTY A Batalion Piechoty is a Formation. CAVALRY See the Cavalry rules on page 68 of the rulebook. KAWALERII HEAVY MACHINE-GUN COMPANY Each Machine-gun Platoon and Taczanka Platoon of a Kawalerii Heavy Machine-gun Company operates as a separate Unit. See page 68 of the rulebook. SS-KRADSCHÜTZEN MACHINE-GUN PLATOON SS-Kradschützen Machine-gun Platoons use the Motorcycle Reconnaissance rules on page 68 of the rulebook.


TACZANKA A Taczanka is an Unarmoured Tank Team. Its Ckm wz. A Taczanka may start the game dismounted. LIGHT SS-PANZERSPÄH PLATOON Light Panzerspäh Patrols operate as separate Units. HORSE ARTILLERY See page 68 of the rulebook. HEAVY SS-PANZERSPÄH PLATOON Heavy Panzerspäh Patrols operate as separate Units. POLISH ARMOURED TRAIN SPECIAL RULES See the Armoured Trains rules pages 62 to 64 of the rulebook. Armoured Railcar Platoons are Tank Attachments. Assault Platoons are Infantry Attachments. An Artillery Bombardment from a Polish Armoured Train that has a mix of 75mm wz. RULES NO LONGER USED The following Polish rules from Blitzkrieg are no longer used: Fate of the Nation. SMALL ELITE A Mittlere Panzerkompanie Formation must have either Panzer III E or Panzer IV D tanks, but cannot have both. Units with both types are organised using the Leichte Panzerkompanie organisation on page 66 of Blitzkrieg.


TRUCK-BORNE TANKS Verlastete Panzerkompanie Formation Verlastete Panzer I Platoon and Verlastete Panzer II Platoon use the Spearhead rule see page 68 of the rulebook. KRADSCHÜTZEN PLATOON Kradschützen Platoons use the Motorcycle Reconnaissance rules on page 68 of the rulebook. KRADSCHÜTZEN MACHINE-GUN PLATOON Kradschützen Machine-gun Platoons use the Motorcycle Reconnaissance rules on page 68 of the rulebook. LIGHT PANZERSPÄH PLATOON Light Panzerspäh Patrols operate as separate Units. MIXED PANZERSPÄH PLATOON Mixed Panzerspäh Patrols operate as separate Units. HEAVY PANZERSPÄH PLATOON Heavy Panzerspäh Patrols operate as separate Units. SS-KRADSCHÜTZENSTURM COMPANY HQ SS-Kradschützensturme Company HQ uses the Motorcycle Reconnaissance rules on page 68 of the rulebook.


SS-KRADSCHÜTZEN PLATOON SS-Kradschützen Platoons use the Motorcycle Reconnaissance rules on page 68 of the rulebook. Obstacles are automatically removed at the end of the Shooting Step. GERMAN NATIONAL SPECIAL RULES For the German rules on page of Blitzkrieg see page 71 of the rulebook. CARRIER PLATOON Carrier Patrols operate as separate Units. AIR SUPPORT Air Support is Fighter Interception see page 44 of the rulebook. FIELD BATTERY, ROYAL ARTILLERY Each Gun Troop operates as a separate Unit. BRITISH NATIONAL SPECIAL RULES For the British rules on pages to of Blitzkrieg see page 72 of the rulebook. RULES NO LONGER USED The following British rules from Blitzkrieg are no longer used: Charge, and Rearguard. BATTLE TANK PLATOON Char B-1 bis Tank Teams use the Multiple Weapons rule on page 67 of the rulebook.


HMG BUNKERS AND BARBED WIRE Use the Fortifications rules on pages 75 to 83 of the rulebook. Each Machine-gun Platoon may only make this trade with one Combat Platoon Unit. To do this, both Units must be dismounted and their Transport Teams Sent to the Rear. COLONIAL TROOPS Colonial platoons do not use the Trench Warfare and Integrated Defences special rules. RESUPPLY SECTIONS A Compagnie de Fusiliers-Voltigeurs must attach out all of the Renault UE carriers from the Resupply Sections of the Company HQ to its Units using as Combat Attachments see page 7 of the rulebook. The Renault UE carriers are allocated individually, and each Unit can be given up to three carriers. Platoons with Renault UE carriers attached can not be placed in Ambush. The carrier must be In Command and not be Bailed Out. The carrier is Sent to the Rear and removed from the game before any dice are rolled.


WEAPONS CARRIERS In addition to acting as supply carriers, Renault UE carriers can move guns around the battlefield. A carrier can carry a Heavy Weapon Team or tow a Gun Team as Passengers. RULES NO LONGER USED The following French rules from Blitzkrieg are no longer used: Central Fire Control, Heavy Artillery, and Limited Vision. QUICK FIRE If there is just one 75mm mle gun, it must still re-roll all successful To Hit rolls. If there are two or three 75mm mle guns, then the bombardment does not re-roll To Hit rolls. If there are four or more 75mm mle guns, then the bombardment must re-rell all unsuccessful To Hit rolls. Light Tank Platoons in a force containing de Gaulle must have R tanks. ATTACK You may deploy de Gaulle anywhere in your deployment area before deploying any other troops. Once you deploy any other type of Unit, you may no longer attempt to advance your Light and Battle Tank Platoons. Montgomery achieved his successes without the aid of tanks or the French far to the south.


A force fielding Montgomery may not contain A11 or A12 Tank Platoons or any allied French Units. BRILLIANT Before deploying your force you may select one of the Rifle Platoons that would normally be deployed on table to be redeployed. This Unit is not deployed at the usual time. Instead, it is deployed after both players have completed their deployment. CALM, CLEAR BRAIN Instead of attacking at Dawn using the normal British Night Attack rules see page 72 of the rulebook , you may instead use the Dusk rules see page 91 of the rulebook if the attacker in a mission where the defender has Minefields.


AMBUSH Orlik and his Unit may be deployed using the Ambush special rule on page 95 of the rulebook in addition to any other Units that would normally be deployed in Ambush. Orlik and his Unit may deploy in Ambush even in missions that do not normally use the Ambush special rule. EXCELLENT SHOT Orlik may re-roll any failed rolls To Hit when it Shoots. Orlik counts as Gone to Ground if he is Concealed and did not move in his own turn, even if he did Shoot in his turn. POSIZIONE DI FUCILIERI A Posizione di Fucilieri uses the Fortification rules on pages 75 to 83 of the rulebook. GERMAN NATIONAL SPECIAL RULES For the German rules on pages 94 to 95 of Hellfire and Back see page 71 of the rulebook.


RULES NO LONGER USED The following Italian rules from Hellfire and Back are no longer used: Luftwaffe and Italian Allies. ITALIAN NATIONAL SPECIAL RULES 8 MILLION BAYONETS To reflect the variable quality of Italian officers, Italian platoons are rated as Regular, Elite, Artillery, or Libyan. After deployment, but before the first turn, roll a die for each Unit and consult the Early-war 8 Million Bayonets table page 27 of Hellfire and Back to determine their Training and Motivation characteristics. HEROISM See page ARMOURED COMPANIES HQ Platoon and Armoured Platoons of a Heavy Cruiser Armoured Company, Light Cruiser Armoured Company, Light Armoured Company, and Captured Armoured Company operate as separate Units.


SCOUT PLATOON Each Scout Patrol operates as a separate Unit. ANTI-TANK PLATOON, ROYAL HORSE ARTILLERY See Portee rule on page 65 of the rulebook and Tip and Run rule on page 72 of the rulebook. ROYAL HORSE ARTILLERY BATTERY Gun Troops of a Royal Horse Artillery Battery use the Horse Artillery rule on page 68 of the rulebook. Gun Troops operate as separate Units. CARRIER PLATOON Each Carrier Patrol operates as a separate Unit. BRIGADE ANTI-TANK PLATOON See Portee rule on page 65 of the rulebook and Tip and Run rule on page 72 of the rulebook. PORTEE ANTI-TANK PLATOON, ROYAL ARTILLERY See Portee rule on page 65 of the rulebook and Tip and Run rule on page 72 of the rulebook. FIELD BATTERY, ROYAL ARTILLERY Gun Troops operate as separate Units. TRANSPORT SECTION See Transport Platoons on page 68 of the rulebook. INDIAN WAR CRY Indian and Gurkha Units do not use the British Bulldog special rule. NEW ZEALAND HAKA Enemy Units must re-roll successful tests to Counterattack Maori Units in Assaults.


RULES NO LONGER USED The following British and Commonwealth rules from Hellfire and Back are no longer used: Charge, Disorderly Conduct, and 4 by 2 and No. BRITISH NATIONAL SPECIAL RULES For the British rules on pages to of Hellfire and Back see page 72 of the rulebook. WHERE ARE THOSE RESERVES? Once per game Jock Campbell may be removed from the table at the beginning of a turn after Reserves dice are rolled. In the following turn no Reserves dice are rolled, instead Jock Campbell returns to the table with one Reserve Unit, which is placed on the table as if it had arrived from Reserves. Jock Campbell uses the Scout rule see page 68 of the rulebook. Capitano Sergio Falletti is a Warrior Formation Commander SMG Team rated as Fearless Veteran. FIGHT MY BRAVE BOYS! GEFREITER ARNOLD HÜBNER Gefreiter Lance-corporal Arnold Hübner is a Warrior 8. Hübner replaces an 8. This rule does not apply to Artillery Bombardments.


GUNNERY ACE Hübner re-rolls failed To Hit rolls with his 8. After deployment, but before the first turn, roll a die for each Unit and consult the Early-war 8 Million Bayonets table page 15 of Burning Empires to determine their Training and Motivation characteristics. SONS OF LEONIDAS Whenever a Greek Infantry Team or Gun Team that is in Difficult Going Terrain, or assaulting into Difficult Going Terrain, is Hit in Assault Combat, immediately roll a die for each Hit on that team. ALPINI ELITE All Alpini Infantry Teams, Heavy Weapon Man-packed Gun Teams, and Gun Teams equipped with Pack Mules, are Mountaineers see page 68 of the rulebook.


LEGIONS OF ROME Battaglione Fucilieri is a Formation. FUCILIERI COMPANY Each Machine-gun Platoon, Mortar Section, and Fucilieri Platoon of a Fucilieri Company operates as a separate Unit. Machine-gun and Mortar Sections of a Fucilieri Company may make Combat Attachments to Fucilieri Platoons of the same Fucilieri Company. Rate it:. Flames of War: The World War II Miniatures Game and V4 Rule Book by Phil Yates. Shelve Flames of War: The World War II Miniatures Game and V4 Rule Book. Flames of War. Special Rules And Warriors: And by Wayne Turner. Flames Of War, Special Rules and Warriors, … More. Shelve Flames of War. Special Rules And Warriors: And Flames of War: Desert Rats, British Forces in the Desert by James Brown. The Desert Rats are the only thing standing in the… More. Shelve Flames of War: Desert Rats, British Forces in the Desert Flames of War: Afrika Korps, German Forces in the Desert by Phil Yates.


The German Afrika Korps is a hard-fighting force o… More. Shelve Flames of War: Afrika Korps, German Forces in the Desert Flames of War: Avanti by Phil Yates. The Italians learned about modern warfare the hard… More. Shelve Flames of War: Avanti. Flames of War: Fighting First - US Forces In North Africa by James Brown. The latest Mid War book for Flames Of War 4th Edit… More. Shelve Flames of War: Fighting First - US Forces In North Africa Flames of War: Mid War: Armoured Fist: British Forces in North Africa by Phil Yates. Armoured Fist is the next step for the British Arm… More. Shelve Flames of War: Mid War: Armoured Fist: British Forces in North Africa Flames of War: Iron Cross by Michael A. Shelve Flames of War: Iron Cross.


Flames of War: Enemy at the Gates: Soviet Forces on the Eastern Front by Phil Yates. Flames of War FW Background on the Soviet Army,… More. Shelve Flames of War: Enemy at the Gates: Soviet Forces on the Eastern Front Flames of War: Ghost Panzers by Michael A. Ghost Panzers centres on the action around Operati… More. Shelve Flames of War: Ghost Panzers. Flames of War: Red Banner. Soviet Forces on the Eastern Front by Phil Yates. The new book, Red Banner, adds a whole new aspect … More.



Flames of War 4th Edition Series. Flames of War 4th Edition Rule Book by Phil Yates. Want to Read. Shelving menu. Shelve Flames of War 4th Edition Rule Book. Want to Read Currently Reading Read. Rate it:. Flames of War: The World War II Miniatures Game and V4 Rule Book by Phil Yates. Shelve Flames of War: The World War II Miniatures Game and V4 Rule Book. Flames of War. Special Rules And Warriors: And by Wayne Turner. Flames Of War, Special Rules and Warriors, … More. Shelve Flames of War. Special Rules And Warriors: And Flames of War: Desert Rats, British Forces in the Desert by James Brown.


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Armoured Fist is the next step for the British Arm… More. Shelve Flames of War: Mid War: Armoured Fist: British Forces in North Africa Flames of War: Iron Cross by Michael A. Shelve Flames of War: Iron Cross. Flames of War: Enemy at the Gates: Soviet Forces on the Eastern Front by Phil Yates. Flames of War FW Background on the Soviet Army,… More. Shelve Flames of War: Enemy at the Gates: Soviet Forces on the Eastern Front Flames of War: Ghost Panzers by Michael A. Ghost Panzers centres on the action around Operati… More. Shelve Flames of War: Ghost Panzers. Flames of War: Red Banner. Soviet Forces on the Eastern Front by Phil Yates. The new book, Red Banner, adds a whole new aspect … More. Shelve Flames of War: Red Banner. Soviet Forces on the Eastern Front Field the All American US Para Formation in Mid Wa… More. Flames of War: Death from Above. Mid-War German and Italian Airborne Forces by Wayne Turner.


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Inside you will find: Background on the British Ar… More. Shelve Flames of War: D-Day British Forces in Normandy Flames of War: D-Day Waffen-SS Forces in Normandy by Phil Yates. This book gives you everything you need to begin b… More. Shelve Flames of War: D-Day Waffen-SS Forces in Normandy The Colours Of War book is full-colour pages. Flames of War 2nd Edition. Team Yankee. Flames of War 1st Edition.



Flames Of War - 4th Ed Special Rules & Warriors.pdf,

Web2/06/ · Battlefront has now added more details to their website surrounding the launch of Flames Of War 4th Edition next year in March As with all of their new edition WebIs it possible to have these PDF files of Red Thunder - soviet in World War III, World War III: Warsaw Pact, Free Nations, Oil War, British, World War III American, Soviet and West Web27/06/ · Download a PDF version of Flames Of War Special Rules and Warriors and (68 pages;.pdf; MB) here Download Errata and extra rules for WebForces provides players with a simple and intuitive way to build army lists for Flames Of War. Forces takes the heavy lifting out building an army. With a few clicks you can build WebFlames Of War, Special Rules and Warriors, and provides you with updated special rules and Warriors so that you can continue to use your Early- and Late WebUseful Downloads. Printing Our Downloads more. Third Edition Quick Reference Sheet more. Blank Order of Battle Sheet Used to create new army lists for Flame Of ... read more



YOU OVER THERE, WHAT ARE YOU DOING TO DEFEAT THE FASCISTS? DUAL COMMAND A Command Komissar Team is both a Unit Leader and a Komissar Team and follows all the rules for both. USING ARMOURED PERSONNEL CARRIERS If any of your Rifle Platoons have an Armoured Personnel Carrier Section, then all Rifle Platoons in your Formation must also have Armoured Personnel Carrier Sections. The following Soviet rules from Desperate Measures are no longer used: Mobile Rocket Launchers, and Luckier. RULES NO LONGER USED The following Italian rules from Fortress Italy are no longer used: Mission Tactics. FIELD BATTERY, ROYAL ARTILLERY Gun Troops operate as separate Units. POLISH NATIONAL SPECIAL RULES BYPASSED Use rule as written from page 48 of Blitzkrieg.



If a Force with Night Attack is the attacker in a Mission where the defender has Minefields, the player may attack at night. TACZANKA A Taczanka is an Unarmoured Tank Team. if his tank is Bailed Out. BREACHING GROUP See page 5. BEST SHOT IN THE COMPANY Once per turn, Corporal Powers may re-roll any one failed To Hit roll.

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